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Old Feb 01, 2008, 04:06 PM // 16:06   #361
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I run a slight variation that seems to fill a few gaps. For my SS Nec I switched a few lesser used Curses for 2 interrupts with energy gain. He always seemed to be the lowest on energy even with SR and losing Insidious Parasite, so this fills the gap. Not to mention its nice to have a few interrupts when needed, without gimping his main build.



N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Barbs[/skill][skill]Mark of Pain[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill][skill]Signet of Lost Souls[/skill]

Curses: 12+1+2
Soul Reaping: 10+1
Inspiration Magic: 8


N/Rt
[skill]Weapon of Remedy[/skill][skill]Splinter Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]

Soul Reaping: 8+1+1
Restoration Magic: 12
Channeling Magic: 10


N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Extinguish[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill]

Death Magic: 12+1+3
Soul Reaping: 9+1
Protection Prayers: 9






If I am in an area with no corpses or against a particularly nasty boss, I switch my MM to a Blood Nec and go this.

[skill]Spoil Victor[/skill][skill]Vampiric Gaze[/skill][skill]Signet of Agony[/skill][skill]Blood Ritual[/skill][skill]Signet of Lost Souls[/skill]


Last slot is optional, I sometimes take [skill]Order of Pain[/skill] to increase the damage against the boss. Or [skill]Life Siphon[/skill] for some more self healing to offset bleeding.

Blood Magic: 12 +1 +1
Soul Reaping: 12 +1



P.S. Strange, GW:EN spells won't link , ah well.

[wiki]Angorodon's Gaze[/wiki] is a life steal that gives you 12 energy if your under a condition (Signet of Agony)


[wiki]Masochism[/wiki] gives you +4 energy whenever you sacrifice health (Blood Ritual, Signet of Agony)

It synergizes very well with itself.

Last edited by brakner; Feb 01, 2008 at 08:34 PM // 20:34..
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Old Feb 02, 2008, 12:35 AM // 00:35   #362
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Quote:
Originally Posted by brakner
I run a slight variation that seems to fill a few gaps. For my SS Nec I switched a few lesser used Curses for 2 interrupts with energy gain. He always seemed to be the lowest on energy even with SR and losing Insidious Parasite, so this fills the gap. Not to mention its nice to have a few interrupts when needed, without gimping his main build.



N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Barbs[/skill][skill]Mark of Pain[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill][skill]Signet of Lost Souls[/skill]

Curses: 12+1+2
Soul Reaping: 10+1
Inspiration Magic: 8


N/Rt
[skill]Weapon of Remedy[/skill][skill]Splinter Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]

Soul Reaping: 8+1+1
Restoration Magic: 12
Channeling Magic: 10


N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Extinguish[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill]

Death Magic: 12+1+3
Soul Reaping: 9+1
Protection Prayers: 9






If I am in an area with no corpses or against a particularly nasty boss, I switch my MM to a Blood Nec and go this.

[skill]Spoil Victor[/skill][skill]Vampiric Gaze[/skill][skill]Signet of Agony[/skill][skill]Blood Ritual[/skill][skill]Signet of Lost Souls[/skill]


Last slot is optional, I sometimes take [skill]Order of Pain[/skill] to increase the damage against the boss. Or [skill]Life Siphon[/skill] for some more self healing to offset bleeding.

Blood Magic: 12 +1 +1
Soul Reaping: 12 +1



P.S. Strange, GW:EN spells won't link , ah well.

[wiki]Angorodon's Gaze[/wiki] is a life steal that gives you 12 energy if your under a condition (Signet of Agony)


[wiki]Masochism[/wiki] gives you +4 energy whenever you sacrifice health (Blood Ritual, Signet of Agony)

It synergizes very well with itself.
my problem wot tat would be runes and armor, am i suppose to put all of the runes on the same armor or do i have to get the other hero armor for my hero?
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Old Feb 02, 2008, 12:39 AM // 00:39   #363
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Quote:
Originally Posted by ryu_okunato
my problem wot tat would be runes and armor, am i suppose to put all of the runes on the same armor or do i have to get the other hero armor for my hero?
I'm not 100% since its been awhile since I have upgraded my Nightfall hero armor. If I remember correctly itr upgrades the looks not the actual armor pieces themselves.

The initial cost cam be heavy since minor SR are going for 1.7k to 1.9k each. Trust me though, once you get your guys equiped it is well worth it.
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Old Feb 02, 2008, 05:10 PM // 17:10   #364
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who in the right frame of mind would go into HM without arming the heroes? (weapons & runes) :P
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Old Feb 02, 2008, 07:19 PM // 19:19   #365
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Im beginning to feel that the elite space on the WoR healer could be better filled with another elite, for the big heals the necro has [skill=text]Spirit Light[/skill] and there is a contradiction with having 2 weapon spells on one bar.
So, why not replace the elite with [skill=text]Tainted Flesh[/skill]
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Old Feb 02, 2008, 08:51 PM // 20:51   #366
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Quote:
Originally Posted by distilledwill
Im beginning to feel that the elite space on the WoR healer could be better filled with another elite, for the big heals the necro has [skill=text]Spirit Light[/skill] and there is a contradiction with having 2 weapon spells on one bar.
So, why not replace the elite with [skill=text]Tainted Flesh[/skill]
because WoR is a good cheap heal that reverses damage?
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Old Feb 02, 2008, 08:56 PM // 20:56   #367
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Quote:
Originally Posted by brakner
I'm not 100% since its been awhile since I have upgraded my Nightfall hero armor. If I remember correctly itr upgrades the looks not the actual armor pieces themselves.

The initial cost cam be heavy since minor SR are going for 1.7k to 1.9k each. Trust me though, once you get your guys equiped it is well worth it.
i already have the SR rune on my mm hero and i also have the superior death magic one but one thing tat really confuses me is tat u said on ur other post to put 3+1 rune for death magic so people would assume tat the +1 is from the headset, but u also put 1+1 for blood magic so i'm confused as to make the headset blood magic or death magic
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Old Feb 03, 2008, 02:15 AM // 02:15   #368
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salvage the death magic rune off and put the minor blood rune on if you want to swap... although IMO blood kinda sucks so I'd just stick with death and run something else if there aren't corpses in the vicinity
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Old Feb 03, 2008, 07:43 PM // 19:43   #369
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Originally Posted by Sab
Oops, a little late response but bring a Monk hench and fill the rest with Warriors and Eles.



Quoting myself from another post:

Runes: Tormenter's on chest and legs, Bloodstained on hands if running corpse spells, Survivors for the rest. Sup Death/Minor Curses on headpiece, Sup Vigor, Minor Soul Reaping, Vitae for the rest.

As for equipment, I'd suggest 40/40 Curses for the SS Nec, 40% HCT/20% Enchanting Death Staff for the MM, and 40/40 Resto for the healer (though he'll be holding a pot most of the time).

I usually set all my heroes on Guard.
well now i know all of the weapons but now my question is where i can easily get can the enchanting death magic staff
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Old Feb 04, 2008, 06:20 PM // 18:20   #370
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Default 3 necros without GWEN

I won't be getting GWEN for awhile, so is it possible to do this 3 necro hero builds without the 3rd necro from GWEN? Like get the ritualist hero from Nightfall and use necro as secondary? Or even use my monk hero and have a necro secondary?
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Old Feb 04, 2008, 06:42 PM // 18:42   #371
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Quote:
Originally Posted by xirtam31337
I won't be getting GWEN for awhile, so is it possible to do this 3 necro hero builds without the 3rd necro from GWEN? Like get the ritualist hero from Nightfall and use necro as secondary? Or even use my monk hero and have a necro secondary?
The whole point of 3x Necro's is the constant energy gain from Soul Reaping and minion/enemy death. You can substitute any Nec for whatever you like but you would lose that synergy.

I have been in fights with 10+ enemies and between Signet of Lost Souls and Soul Reaping the 3 Necro's rarely get below 25% energy. It's quite fun to watch their energy bars bounce up and down like crazy.

Last edited by brakner; Feb 04, 2008 at 08:10 PM // 20:10..
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Old Feb 04, 2008, 06:57 PM // 18:57   #372
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Quote:
Originally Posted by xirtam31337
I won't be getting GWEN for awhile, so is it possible to do this 3 necro hero builds without the 3rd necro from GWEN? Like get the ritualist hero from Nightfall and use necro as secondary? Or even use my monk hero and have a necro secondary?
Not really, but if you are going to have to leave one of the necros out then scrap the WoR healer and take one of these dudes instead:

WoH hybrid:
[card]Word Of Healing[/card][card]Signet Of Rejuvenation[/card][card]Reversal Of Fortune[/card][card]Dismiss Condition[/card][card]Spirit Bond[/card][card]Aegis[/card][card]Resurrection Chant[/card]

Splinter Blindbot:
[card]Blinding Surge[/card][card]Splinter Weapon[/card][card]Ancestors' Rage[/card][card]Enervating Charge[/card][card]Glyph Of Lesser Energy[/card][card]Air Attunement[/card][card]Death Pact Signet[/card]

Cruel Spear Para:
[card]Cruel Spear[/card][card]Spear Of Lightning[/card][card]Disrupting Throw[/card][card]Epidemic[/card][card]"Go For The Eyes!"[/card][card]Anthem Of Flame[/card][card]Signet Of Return[/card]

Defensive Anthem Para:
[card]Spear Of Lightning[/card][card]Barbed Spear[/card][card]Disrupting Throw[/card][card]Anthem Of Flame[/card][card]Aria Of Restoration[/card][card]Defensive Anthem[/card][card]Ballad Of Restoration[/card][card]Signet Of Return[/card]

Expel Para:
[card]Expel Hexes[/card][card]Epidemic[/card][card]Vicious Attack[/card][card]Spear Of Lightning[/card][card]"Go For The Eyes!"[/card][card]Anthem Of Flame[/card][card]"Fall Back!"[/card][card]Signet Of Return[/card]

those are the heroes that ive found to be the most all round helpful.
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Old Feb 05, 2008, 12:49 AM // 00:49   #373
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Quote:
Originally Posted by distilledwill
Not really, but if you are going to have to leave one of the necros out then scrap the WoR healer and take one of these dudes instead:

WoH hybrid:
[card]Word Of Healing[/card][card]Signet Of Rejuvenation[/card][card]Reversal Of Fortune[/card][card]Dismiss Condition[/card][card]Spirit Bond[/card][card]Aegis[/card][card]Resurrection Chant[/card]

Splinter Blindbot:
[card]Blinding Surge[/card][card]Splinter Weapon[/card][card]Ancestors' Rage[/card][card]Enervating Charge[/card][card]Glyph Of Lesser Energy[/card][card]Air Attunement[/card][card]Death Pact Signet[/card]

Cruel Spear Para:
[card]Cruel Spear[/card][card]Spear Of Lightning[/card][card]Disrupting Throw[/card][card]Epidemic[/card][card]"Go For The Eyes!"[/card][card]Anthem Of Flame[/card][card]Signet Of Return[/card]

Defensive Anthem Para:
[card]Spear Of Lightning[/card][card]Barbed Spear[/card][card]Disrupting Throw[/card][card]Anthem Of Flame[/card][card]Aria Of Restoration[/card][card]Defensive Anthem[/card][card]Ballad Of Restoration[/card][card]Signet Of Return[/card]

Expel Para:
[card]Expel Hexes[/card][card]Epidemic[/card][card]Vicious Attack[/card][card]Spear Of Lightning[/card][card]"Go For The Eyes!"[/card][card]Anthem Of Flame[/card][card]"Fall Back!"[/card][card]Signet Of Return[/card]

those are the heroes that ive found to be the most all round helpful.
ooh i can use those for nf missions
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Old Feb 05, 2008, 02:51 AM // 02:51   #374
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Quote:
Originally Posted by distilledwill
Im beginning to feel that the elite space on the WoR healer could be better filled with another elite, for the big heals the necro has [skill=text]Spirit Light[/skill] and there is a contradiction with having 2 weapon spells on one bar.
So, why not replace the elite with [skill=text]Tainted Flesh[/skill]
There is actually no contradiction. The AI for weapon spells has greatly improved. They can differentiate between defensive & offensive weapon spells & they know the priorities for those spells so they won't cast it on the same person in a very short span of time. Or this is what I noticed when I run them.
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Old Feb 05, 2008, 09:44 AM // 09:44   #375
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Quote:
Originally Posted by cyber88
There is actually no contradiction. The AI for weapon spells has greatly improved. They can differentiate between defensive & offensive weapon spells & they know the priorities for those spells so they won't cast it on the same person in a very short span of time. Or this is what I noticed when I run them.
I've also been thinking about replacing WoR. I've been paying attention to its usage (I have the hero skill bar out) and I've noticed that the hero doesn't use it much. Maybe because it's only triggered when there's a condition on a party member, which the hero/hench monks usually take care quite fast (godlike condition removal ftw...).

So I've been experimenting with what elite I should bring, I tried the Spirit Light Wep, it was meh...good heals but not really needed unless you aggro wrong. I tried Caretaker's Charge, it was meh too, not enough damage and the hero doesn't really run out of energy. The Tainted Flesh idea is interesting, but you would have to put points on Death Magic to make it worthwhile, and for just 1 skill? Also I carry Rotting Flesh on my MM hero.

My question is, what to bring instead of WoR? Suggestions pls?
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Old Feb 05, 2008, 10:20 AM // 10:20   #376
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Quote:
Originally Posted by cyber88
There is actually no contradiction. The AI for weapon spells has greatly improved. They can differentiate between defensive & offensive weapon spells & they know the priorities for those spells so they won't cast it on the same person in a very short span of time. Or this is what I noticed when I run them.
Thats as a maybe, but if a frontline player has splinter on them, will they not cast Weapon of Remedy on that player and ignore the player that may need to heal/condition removal? or will they overwrite the Splinter with the WoR?

Either way its not quite optimum.
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Old Feb 05, 2008, 03:42 PM // 15:42   #377
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Quote:
Originally Posted by macie28
I've also been thinking about replacing WoR. I've been paying attention to its usage (I have the hero skill bar out) and I've noticed that the hero doesn't use it much. Maybe because it's only triggered when there's a condition on a party member, which the hero/hench monks usually take care quite fast (godlike condition removal ftw...).

So I've been experimenting with what elite I should bring, I tried the Spirit Light Wep, it was meh...good heals but not really needed unless you aggro wrong. I tried Caretaker's Charge, it was meh too, not enough damage and the hero doesn't really run out of energy. The Tainted Flesh idea is interesting, but you would have to put points on Death Magic to make it worthwhile, and for just 1 skill? Also I carry Rotting Flesh on my MM hero.

My question is, what to bring instead of WoR? Suggestions pls?
Try Icy Veins . Your healer Nec should still have a 10 - 12 SR. I will try it tonight and see if Livia spams Icy Veins over heals.

I have tried Offering of Spirit but find it sort of useless with SoLS and SR, they usually don't need emergency energy in most fights.

Last edited by brakner; Feb 05, 2008 at 03:49 PM // 15:49..
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Old Feb 05, 2008, 04:11 PM // 16:11   #378
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dont bother hero ai with icy is terrible, they will usually only try to use it to finish off a low health target, which oftentimes just causes the spell to fizzle.
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Old Feb 05, 2008, 05:29 PM // 17:29   #379
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Try Icy Veins, or Spoil Victor (att points in Channeling -> Blood).
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Old Feb 06, 2008, 12:44 AM // 00:44   #380
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got any tips on vanquishing Resplendent Makuun, spent 3hrs trying to clear this area, but alway stuck on the ele boss' group, wiped the entire team within seconds... :S
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